Ran across this great interview by Evan Narcisse at Techland with a lot of great info, especially the below quote.

Do you see it competitive? Do you see it as additive?

Curt Schilling: Yes, we compete against everyone. I want to be the best in the world. I want us to be the best in the world. However, BioWare is 110% an asset. We have been able to have Greg and Ray and the guys at BioWare in to talk and confer and give advice. I would tell you, they are the best in the world at that genre right now. Hands down! And that’s not to slight anybody else, they are just great at what they do. That’s absolutely a value-add for us. Through the EAP partnership, we have them for whatever and they have us as well. To get their sign off, to have them come in and say, you know what, this is pretty bad-ass. That’s another one of those rubber stamps that tells us that we aren’t lying to ourselves.

Mark Nelson: These are complementary games. I mean, even though they are in the same genre, like ‘Dragon Age’. Ray and Greg are our friends. They have come in and they have looked at our stuff and they have provided valuable advice. They are geniuses at what they do, but obviously it’s a very different focus for the games.

Read more:

Found this interesting video from Inside Gaming Plus interviewing Mark Nelson and Curt Schillings at the San Diego Comic-Con. For those of you who may not know, Mark’s game design credits include the award winning The Elder Scrolls IV: Oblivion.

There has been a lot of controversy about this deal so its nice to see Curt setting the record straight. Most of the comments I have seen are from people who know nothing about what 38 Studios is doing or the actual details of the agreement. Check it out!


PROVIDENCE, R.I. (WPRI) – Rhode Island beat out other places including Louisiana and some Canadian provinces to become the new home of Curt Schilling’s video game company, 38 Studios , by offering a $75 million loan guarantee, the former Red Sox pitcher said Wednesday.

The company has been in discussions for nearly two years with different jurisdictions about the possibility of relocating, Schilling said during an interview on sports radio station WEEI’s “Dennis & Callahan” show. Louisiana was “very aggressive,” he said.

I was not going to comment on the reports coming out in regards to the Rhode Island EDC decision that will see 38 Studios move to Rhode Island from its current location as its mostly people trying to score political points. However Demiurge Studios decided to get involved by posting an open letter to Curt Schilling that ended up getting reported on by Joystiq and then expanded on by Gamasutra.

If this was a sincere letter from Bill Reed to Curt Schilling why make it public? I agree with Bill’s argument for an established company that already has money coming in from existing product lines. However 38 Studios is still in the start up / development stage and thus the overall need right now is capital to ensure they can afford those talented people to create a product and get revenue rolling in. As a CEO Bill should know this and thus why I see this as a lame attempt to try and lure talent away from 38 Studios, especially when he ends it with…


If anyone on the talented 38 Studios team wants to stay in Massachusetts, where we play major-league ball, they’re more than welcome to join the team at Demiurge Studios, the state’s soon-to-be largest independent game studio.

Shame on you Bill!

According to the Boston Globe the Rhode Island’s Economic Development Corporation today approved a $75 million loan guarantee to 38 Studios and as a result the company will be moving to Rhode Island.  In my mind this is very good news as it ensures that 38 Studios will have the funds needed to complete both the newly announced RPG game Kingdoms of Amalur: Reckoning as well as the mmorpg, code named Copernicus that has been in development since the company was founded.  I think this is a win for 38 Studios and for the state of Rhode Island.
 

Former Red Sox pitcher Curt Schilling is moving his videogame company 38 Studios, based in Maynard, from Massachusetts to Rhode Island. The deal will bring Schilling’s company a $75 million loan guarantee backed by that state.

“I’ve invested a significant amount of my life’s earnings in 38 Studios,” said Schilling, “and I will protect the loan guarantee that’s been given by the state with the same passion and interest that I’m protecting my own investment in this company.”

Rhode Island’s Economic Development Corporation today approved a $75 million loan guarantee to Schilling’s company.

When Boston Red Sox pitcher Curt Schilling decided to start up his own video game company in 2006, many in the industry probably had a good chuckle.  However with the recent announcement of his company’s first video game Kingdoms of Amalur: Reckoning, a single player RPG slated for release in the fall of 2011 on PC, Xbox 360 and PS3, it appears he is having the last laugh and proving his company is a force to be reckoned with.

Curt Schilling has assembled an impressive team with the likes of New York Times best-selling fantasy author R. A. Salvatore, world-renowned comic book and toy creator Todd McFarlane and Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion to help create the game.  There is also a very talented team behind the scenes at 38 Studios and Big Huge Games who are pouring their heart and soul into making Reckoning as well as a MMORPG code named Copernicus the best they can be. Both games are set in the universe of Kingdoms of Amalur created by R.A. Salvatore and Todd McFarlane.

One thing that has always impressed me about Curt Schilling is his passion for gaming and his understanding that your only as good as your team.  Coming from the sports world he understands the importance of putting together the best players and working as a team to achieve greatness. 

“Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said Jen MacLean, CEO of 38 Studios.

It’s that attitude and passion that Curt Schilling is  bringing to the gaming world.  Curt does not just want to be in the gaming industry he wants 38 Studios to be a force within it and that’s been reflected since day one with the slogan, “World Domination Through Gaming”

You can see this reflected in Kingdoms of Amalur: Reckoning.   They could have just copied previously successful RPG games like Oblivion but that’s not their style.  Instead they have choosen to move the genre forward by creating the first RPG with amazing action. 

“In Reckoning, we started with Bob and Todd’s exceptional Kingdoms of Amalur game setting and imagery,” said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. “On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we’ve added something new that we’ve always wanted from the genre — a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven’t seen before in other fantasy RPGs.”

38 Studios is choosing to be a  leader not a  follower and it’s that philosophy along with the amazing talent it’s attracted that makes 38 Studios a force to be reckoned with. Gamers will get a chance to be a part of the Reckoning come fall 2011!

Here is a great interview by Mike Schramm at Joystiq.   Looks like more will be revealed about the game at GenCon in a couple of weeks.  I can’t wait! :)

Curt Schilling’s 38 Studios has finally announced the title of its first game at Comic-Con, and while details on Kingdoms of Amalur: Reckoning are still sparse, you can’t argue that the game’s already got potential. Fantasy author R.A. Salvatore has been working on the game’s world and story, comic artist Todd McFarlane is designing the art, and Big Huge Games has teamed up with Elder Scrolls veteran Ken Rolston to put the title together.

That’s Schilling’s gamble — as an experienced gamer himself (“I’ve got five 70-plus” characters in World of Warcraft, he says), he’s trying to make something that thrills him. On Thursday, the team held a Comic-Con panel and teased a mix of “deep quest narrative” and “combat that keeps you doing combat.” Todd McFarlane jumped up on his chair to show off how big his characters’ motions were and promised that “we will kill some people better in this game than anybody kills anybody.”

Great interview with Curt Schilling.

Here is a great interview wtih Todd McFarlane.  He covers everything from his new Halo: Reach toys, the development of Project Copernicus and of course Kingdoms of Amalur: Reckoning.

                

Quick video interview from the San Diego Comic-Con.

               

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