When Boston Red Sox pitcher Curt Schilling decided to start up his own video game company in 2006, many in the industry probably had a good chuckle. However with the recent announcement of his company’s first video game Kingdoms of Amalur: Reckoning, a single player RPG slated for release in the fall of 2011 on PC, Xbox 360 and PS3, it appears he is having the last laugh and proving his company is a force to be reckoned with.
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Curt Schilling has assembled an impressive team with the likes of New York Times best-selling fantasy author R. A. Salvatore, world-renowned comic book and toy creator Todd McFarlane and Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion to help create the game. There is also a very talented team behind the scenes at 38 Studios and Big Huge Games who are pouring their heart and soul into making Reckoning as well as a MMORPG code named Copernicus the best they can be. Both games are set in the universe of Kingdoms of Amalur created by R.A. Salvatore and Todd McFarlane.
One thing that has always impressed me about Curt Schilling is his passion for gaming and his understanding that your only as good as your team. Coming from the sports world he understands the importance of putting together the best players and working as a team to achieve greatness.
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“Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said Jen MacLean, CEO of 38 Studios.
It’s that attitude and passion that Curt Schilling is bringing to the gaming world. Curt does not just want to be in the gaming industry he wants 38 Studios to be a force within it and that’s been reflected since day one with the slogan, “World Domination Through Gaming”
You can see this reflected in Kingdoms of Amalur: Reckoning. They could have just copied previously successful RPG games like Oblivion but that’s not their style. Instead they have choosen to move the genre forward by creating the first RPG with amazing action.
“In Reckoning, we started with Bob and Todd’s exceptional Kingdoms of Amalur game setting and imagery,” said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. “On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we’ve added something new that we’ve always wanted from the genre — a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven’t seen before in other fantasy RPGs.”
38 Studios is choosing to be a leader not a follower and it’s that philosophy along with the amazing talent it’s attracted that makes 38 Studios a force to be reckoned with. Gamers will get a chance to be a part of the Reckoning come fall 2011!
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