Dean Lester

Dean Lester is a full time IT professional who likes to play MMORPG's in his spare time as well as run 38 Gamers. You can contact Dean by emailing admin@38gamers.com

On Saturday Lincoln D. Chafee wrote an opinion article at projo.com and I take issue with what he had to say. Unlike his article here I will be linking to actual news sources to back up what I am saying so I don’t appear to be talking out my ass.

Rhode Islanders love the Boston Red Sox — most of us do, anyway — but that does not mean we would expect taxpayers to foot the bill for the astronomical salaries that star players command. As we fight our way out of the current recession, we need to ask hard questions about the plan to ask our taxpayers to pay $75 million to Curt Schilling and his 38 Studios to develop an untested video game in hopes that it will jumpstart the economy.

First of all the taxpayers are not paying any money to 38 Studios. The state is only co-signing the loan and would only have to pay if the company defaults on the loan. It’s my understanding that the state is only offering moral obligation bonds which are high risk for the investor as there is no legal requirement for the state to pay anything if the company defaults on the loan. [Source] Interesting how no one talks about that particular fact.

Second the company is creating more than just one game and I am unaware of any game development studio who has ever produced a tested video game. At the end of the day its the gamers who buy the game who decided if its good enough and impossible for any company to test prior to release other then a beta and all companies do this. Gamers will also tell you many experienced companies have produced crappy games so really the fact that 38 Studios has not released one means nothing. What matters is do the people creating the games have experience doing so and for 38 Studios and the company they purchased Big Huge Games the resounding answers is yes. They are not a bunch of kids just out of school with no practical experience producing video games they are seasoned professionals with many hit games under their belts.

Make no mistake — this is a heavy burden to ask Rhode Islanders to bear. The $75 million offered by the Rhode Island Economic Development Corporation represents 60 percent of our state’s newly authorized technology-loan-guarantee fund. As one who has a philosophical aversion to any risky deal for our taxpayers, I have three concerns.

First, I am troubled that Massachusetts did not pursue 38 Studios with anything close to the amount of incentives that RIEDC has offered. A spokesperson for the Massachusetts Department of Housing and Economic Development flatly stated: “We as an administration have never offered such a large incentive to lure a company to Massachusetts from any of our neighboring states, and we never would.” If 38 Studios holds the promise that justifies risking the majority of our available loan guarantee, why did Massachusetts take a pass on it?

Massachusetts did not have any kind of program in place to offer 38 Studios so even if they wanted to they couldn’t. About 20 states offer financial incentives aimed at video game development companies, but Massachusetts isn’t one of them. So just because Massachusetts didn’t offer any major incentive for 38 Studios to stay does not mean the company was not worth investing in as your implying. It simply means that the state feels it already has enough of a gaming development cluster in place that it does not have to offer that kind of incentive to draw or keep companies in the state. Rhode Island does not have an established gaming development cluster and thus has to offer other kinds of incentives to attract companies as do other states. [Source]

Second, the consulting firm hired by RIEDC to evaluate the 38 Studios deal (Strategy Analytics) cited three markets — Boston, Montreal and Austin — as instructional in Rhode Island’s considerations. However, in none of those three markets did government support even to begin to approach what Rhode Island has offered. Boston offered no support until well after the market was established, Montreal offered a partial tax credit on labor costs, and Austin offered a minuscule 5 percent game-development tax break.

Correct. As I noted in response to your first point these 3 markets or Clusters as Strategy Analytics called them have established gaming companies and thus don’t really need to offer major incentives to companies because of everything else these clusters provide. They also developed in a different time frame and economic climate than today.

Boston
- Grew out of incubation with MIT Media Labs, availability of capital
- Spawned new game developers as a result of academic base/talent
- Little government stimulus or involvement until more recently
- Now, Harmonix (Guitar Hero), Turbine (Lord of the Rings), others reside in Boston

Montreal
- Ubisoft was anchor tenant in mid-90s
- Recruited to area as result of language and tax credit of 37.5% on labor costs
- Blockbuster hits from Ubisoft attracted EA’s attention
- Currently Ubisoft has 2000 headcount under one roof in Montreal
- Government and industry are aggressive in promoting the video game cluster

Austin
- Early legendary game developer, Richard Garriott, grew up in Austin and found Origin Systems, later acquired by EA
- Nearly all game developers in Austin have roots in Origin/EA
- 5% game development tax break
- Strong academic tie-ins for technical and creative support
- Home to Digital Media Council – fosters academic/government/industry collaboration

[Source]

So considering what these 3 gaming clusters have to offer what does Rhode Island have to offer? It has RISD which is great but what major game studio is the anchor? You ask why 60% well that’s to secure the anchor tenant for Rhode Island and the other 40% is to help attract other smaller companies and startups to the state and all of a sudden you have your very own cluster in Rhode Island. So at the end of the day for co-signing 125 million in loans the RIEDC has created its very own cluster in a state that had nothing prior. If successful they will have done so without ever spending a dime of taxpayer money.

Third, and even more troubling, are recent reports that 38 Studios’ lead product, the video game “Kingdoms of Amalur,” received a guarded forecast of success from game bloggers and gaming professionals at the recent Comic-Con trade show in San Diego. Why has Rhode Island gambled so much for an unproven company that seeks to compete in a volatile, high-risk industry?

First you did not even get the name of the game right, it’s not Kingdoms of Amalur it’s Kindgoms of Amalur: Reckoning. Kingdoms of Amalur is the original IP that 38 Studios has created and covers 10,000 years of lore and history in which many games including the yet unnamed MMORPG code named “Copernicus” will be set in. I would also like for you to list / link these so called troubling reports. Considering they have only announced the name of the game and released a CGI trailer and a few screen shots we know nothing about the game and no one can really say anything about the success of the game. But here is a list of positive press by major gaming sites about the game. [Source]

Or better yet just read all the articles posted on my site.

“38 Studios is doing everything right to minimize the risk of failure,” Michael Pachter, an analyst at Wedbush Securities in Los Angeles, said in an e-mail. “The key to a successful MMO is a great story, compelling art, and a well-crafted game.

“Much like the movie industry, investment in quality personnel doesn’t always pay off, but it considerably improves the prospects for success,” Pachter added. “My guess is that [38 Studios] will succeed, but it’s really hard to forecast without seeing the game,” Pachter said.

The only person I saw saying anything negative is Mike Hickey who I take to task here.

I am not going to respond to the rest of you’re article as I think it’s very clear at this point your not really about trying to do anything other then trying to delay the RIEDC deal until you become govenor and can stop it completely. You have already stated if you become governor you won’t allow these kind of deals. It would be great to see you invest your time and energy in what you would do to help attract companies and jobs to the state of Rhode Island instead of what your willing to do to stop it.

You know when I started this fan site to cover 38 Studios I never in a million years thought I would end up commenting on U.S. politics or that my first Twitter follower would be Lincoln Chafee, a former U.S. senator who is running for governor of Rhode Island as an independent. As crazy at it seems this is exactly what has happened.

Maybe because of this Chafee will see that 38 Studios is not just another start up gaming company. Maybe he will learn that Curt Schilling has invested millions of his own money in this company, something rare if not unheard of in the industry. Maybe he will learn that good experienced people have left profitable well established gaming companies to come work at 38 Studios.

Maybe he will learn that Big Huge Games with a proven track record in the industry was purchased by 38 Studios and is now part of the team. Maybe he will learn that with Big Huge Games comes Ken Rolston former lead designer of the critically acclaimed hits, Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion. Maybe he will learn how EA has invested millions in 38 Studios to publish their first game. Maybe he will learn how 38 Studios did not have to move to Rhode Island to accomplish their goals.

Maybe he will realize how graduates of the Rhode Island School of Design will now have an opportunity to stay in the state instead of leaving. Maybe he will learn that educated and successful business leaders on the RIEDC Board looked at all the details and determined this was a good sound business to risk investing in. Maybe he will learn that not all the money is being handed over in one lump sum with no strings attached. Maybe he will learn that there are miles stones required to get more money as well as penalties if job creation targets are not met.

Maybe, but I doubt it since he already had all this information from the EDC prior to today. Today was an example of political theatre and thus why Gov. Don Carcieri stood by the corporations decision and added “It is inappropriate for EDC to become engaged in this political campaign.”

PROVIDENCE, R.I.—Lincoln Chafee was rebuffed Monday in his effort to address a Rhode Island agency about his opposition to a $75 million loan guarantee approved for Curt Schilling’s video game development company.

Chafee, a former U.S. senator who is running for governor as an independent, had hoped to speak at the board meeting of the state Economic Development Corporation, which last month approved the loan guarantee to bring 38 Studios from Massachusetts to Rhode Island.

The company, founded by Schilling, the former All-Star pitcher for the Boston Red Sox, promises to bring 450 jobs to the state by the end of 2012. Proponents, including Gov. Don Carcieri, say the company’s relocation could help revitalize Rhode Island’s foundering economy, tap into the brainpower of technology-minded local college graduates and give the state an investment in an emerging growth industry.

The candidate’s appearance at the meeting, albeit an example of political theater, underscored how the loan guarantee has emerged as a hot-button issue in the governor’s race. Chafee and other critics see the deal as too risky, especially since 38 Studios does not have a proven track record, and say it would leave taxpayers on the hook if the company fails.

Source

Lincoln Chafee has already expressed how he does not agree with the $75 million loan guarantee offered to Curt Schilling’s game development company and if elected Govenor he would stop deals like this from happening in the future. Most candidates have expressed concerns about the deal and have stated how they would do things if they were elected. That however is not enough for Chafee who appears to be trying to force the issue by requesting to speak to the EDC board at it’s Monday meeting. The request was denied by Rhode Island Gov. Donald Carcier in a letter.

Lincoln Chaffee has already previously met with Keith Stokes and members of the EDC staff on two occasions to express his concerns and he was provided the research and analysis on 38 Studios and the interactive gaming industry. The board has also received his letters outlining his concerns so clearly he has made his views and opinion known to the EDC and the public. His response to being denied the right to speak at Mondays meeting was that this reflected an arrogance of power and incumbency.

Rhode Island Gov. Donald Carcier is doing the job he was elected by the people to do. The EDC Board of Directors is comprised of twelve of the state’s most successful business leaders and it was they who ultimately took months to review all of the information before making an informed decission to vote 11 to 1 to approve the deal. Everything was done above board and by the letter of the law. It was certainly not rammed through as Chafee has suggested. If you really want to know the full details of the agreement you can find them here.

Chafee appears to me to be the arrogant one by trying to force the EDC to do what he wants despite the fact he has not even been elected yet. Comments like this during a recent radio interview with WPRO show just how out of touch with reality he is.

In his interview Monday, Chafee responded to questions about the 38 Studios loan guarantees by raising doubts about Boston’s hometown hero. Chaffee said part of his concern was the “trust” that state development officials “have in him to deliver.” He continued: “I just remember his own teammates didn’t like him. They thought he was a bit of a salesman. I remember one of his teammates said he painted his sock, the bloody sock, he painted it. [His teammate] Kevin Millar, I think, said that. I don’t know if I trust Curt Schilling.”

A Chafee spokesman said later that Chafee’s mistrust isn’t because of the sock.

“We don’t trust Curt Schilling in that he doesn’t have a track record of running a business of this size, and as such we’re putting the taxpayers’ money in jeopardy. He’s not questioning Curt Schilling’s honesty and sincerity. He’s just questioning whether he can produce what he says he can.”"

Source

I guess they missed who was on the board of directors at 38 Studios? You know the success of 38 Studios is not just on Curt Schilling’s track record its on all 200 people currently working there. If anyone took the time to look you would see a pretty impressive group of people working there and that’s a credit to Curt Schilling to put all that together over the last 4 years.

Inspite of all this Chafee still plans on going to the meeting on Monday.

Independent Rhode Island gubernatorial candidate Lincoln Chafee says he plans to speak out against a $75 million loan guarantee offered to Curt Schilling’s game development company.

Chafee says he’ll attend Monday’s meeting of the state Economic Development Corporation.

He has been a vocal critic of its arrangement with 38 Studios, a company founded in Massachusetts by the former Boston Red Sox pitcher. It plans to relocate to Rhode Island and says it will bring 450 jobs by the end of 2012.

Chafee says the loan guarantee risks taxpayer money and was not awarded in a competitive fashion.

The EDC does not let audience members speak at public hearings, but Chafee says he’ll go anyway to voice his objections.

Source

Is it me or does this guy not seem to like Curt Schilling and 38 Studios and doing everything in his power to try and scuttle the deal? On a positive note it appears he is now trailing in the the latest poll. A trend I can only hope continues.

The end of July was an explosive month for 38 Studios with the announcement of it first game, Kingdoms of Amalur: Reckoning. A single player fantasy RPG being published by EA and scheduled for release in the fall of 2011 for PC, PS3 and Xbox 360. In addition to this exciting news came the announcement that the Rhode Island Economic Development Corporation had approved a $75-million loan to 38 Studios in exchange for moving from its current location in Maynard, Massachusetts to Rhode Island and creating 450 jobs by the end of 2012. This set off a firestorm of controversy with many people from both Massachusetts and Rhode Island commenting on the deal. The combination set the internet ablaze with articles everywhere talking about 38 Studios.


Now almost a month later all I hear is silence. So that brings up the question what’s next? Well I have it on good authority that 38 Studios will not be attending PAX this year in September. Chances are the next industry show 38 Studios attends will be the New-York Comic Con from October 8 to 10, 2010. I don’t know about you but that’s a long time to wait for more info. It’s funny because before the announcement I wondered what was going on at 38 Studios and wished they would share “anything”. Now that they have, my need for more information has increased tenfold. It reminds me of the movie Short Circuit where the robot gets a taste of information and then goes into a crazy frenzy looking for more and more “input” as he soaked up every bit of info he could get his hands on.


As hard as it is to wait for more info I can only imagine how hard it’s has been for Curt Schilling to be on the inside and know everything that’s going on and not being able to say a word. He looked like a proud papa on the panel at the San Diego Comic Com when he finally got to spill the beans. The good news is the marketing machine is finally in motion and the journey has begun. It’s going to be an exciting year leading up to the release of Reckoning and I can’t wait to find out more about “Copernicus”. Who knows maybe more info will be released before the New-York Comic Com. If it is you will be sure to find it here.

I get home from work and check my email and I find this article about 38 Studios from a local news station in Rhode Island WPRI.com. I soon can’t believe what I am reading.

Creating an MMO “is a big gamble, and it’s very unlikely he’ll be successful” with Copernicus, Mike Hickey, an analyst at Janco Partners in Colorado, told Eyewitness News. Schilling “must be a great marketer, because it’s a pretty difficult market to raise capital in,” he said.

No idea who this Mike Hickey is but I guess he missed the part where 38 Studios just secured a 75 million dollar loan?

Then I read this quote from Michael Patcher.

“38 Studios is doing everything right to minimize the risk of failure,” Michael Pachter, an analyst at Wedbush Securities in Los Angeles, said in an e-mail. “The key to a successful MMO is a great story, compelling art, and a well-crafted game.

“Much like the movie industry, investment in quality personnel doesn’t always pay off, but it considerably improves the prospects for success,” Pachter added.

Wow finally someone who knows what he is talking about but then I read….

The most successful MMO is Activision Blizzard Inc.’s “World of Warcraft.” Its roughly 11.5 million subscribers spend up to $14.95 a month to pay the game. Other titles have struggled to gain an audience, and now face new competition from “Farmville” and other social games played on sites like Facebook.

Farmville??? I know right? ..half my guild has quit to go play Farmville!….ROFL

Then…

About two-thirds of all MMOs have lost money, according to Pachter, and Copernicus will have to compete with other upcoming releases, including one based on the “Star Wars” films, as well as “World of Warcraft.”

“My guess is that [38 Studios] will succeed, but it’s really hard to forecast without seeing the game,” Pachter said.

That’s my feelings as well at this point.

The business model for MMOs is also changing, with companies allowing users to play the game for free and then trying to make money by selling them digital goods, such as virtual weapons, inside the game.

That model, which is already common in Asia, is now catching on in the U.S. and Europe. Last year, a lack of subscribers led Warner Bros. to drop its $15 monthly charge for “Dungeons & Dragons Online” and make it free.

Copernicus “will likely have to adopt that model,” Hickey said. “The time-based subscription model is really hard to put on the market, I think.”

Ok Mike Hickey, you have lost all credibility with me. I guess they had to find someone to counter Michael Pachter comments. In any event read it for yourself and let me know what you think?

I was not going to comment on the reports coming out in regards to the Rhode Island EDC decision that will see 38 Studios move to Rhode Island from its current location as its mostly people trying to score political points. However Demiurge Studios decided to get involved by posting an open letter to Curt Schilling that ended up getting reported on by Joystiq and then expanded on by Gamasutra.

If this was a sincere letter from Bill Reed to Curt Schilling why make it public? I agree with Bill’s argument for an established company that already has money coming in from existing product lines. However 38 Studios is still in the start up / development stage and thus the overall need right now is capital to ensure they can afford those talented people to create a product and get revenue rolling in. As a CEO Bill should know this and thus why I see this as a lame attempt to try and lure talent away from 38 Studios, especially when he ends it with…


If anyone on the talented 38 Studios team wants to stay in Massachusetts, where we play major-league ball, they’re more than welcome to join the team at Demiurge Studios, the state’s soon-to-be largest independent game studio.

Shame on you Bill!

When Boston Red Sox pitcher Curt Schilling decided to start up his own video game company in 2006, many in the industry probably had a good chuckle.  However with the recent announcement of his company’s first video game Kingdoms of Amalur: Reckoning, a single player RPG slated for release in the fall of 2011 on PC, Xbox 360 and PS3, it appears he is having the last laugh and proving his company is a force to be reckoned with.

Curt Schilling has assembled an impressive team with the likes of New York Times best-selling fantasy author R. A. Salvatore, world-renowned comic book and toy creator Todd McFarlane and Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion to help create the game.  There is also a very talented team behind the scenes at 38 Studios and Big Huge Games who are pouring their heart and soul into making Reckoning as well as a MMORPG code named Copernicus the best they can be. Both games are set in the universe of Kingdoms of Amalur created by R.A. Salvatore and Todd McFarlane.

One thing that has always impressed me about Curt Schilling is his passion for gaming and his understanding that your only as good as your team.  Coming from the sports world he understands the importance of putting together the best players and working as a team to achieve greatness. 

“Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said Jen MacLean, CEO of 38 Studios.

It’s that attitude and passion that Curt Schilling is  bringing to the gaming world.  Curt does not just want to be in the gaming industry he wants 38 Studios to be a force within it and that’s been reflected since day one with the slogan, “World Domination Through Gaming”

You can see this reflected in Kingdoms of Amalur: Reckoning.   They could have just copied previously successful RPG games like Oblivion but that’s not their style.  Instead they have choosen to move the genre forward by creating the first RPG with amazing action. 

“In Reckoning, we started with Bob and Todd’s exceptional Kingdoms of Amalur game setting and imagery,” said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. “On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we’ve added something new that we’ve always wanted from the genre — a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven’t seen before in other fantasy RPGs.”

38 Studios is choosing to be a  leader not a  follower and it’s that philosophy along with the amazing talent it’s attracted that makes 38 Studios a force to be reckoned with. Gamers will get a chance to be a part of the Reckoning come fall 2011!

© 2010 38 Gamers Suffusion WordPress theme by Sayontan Sinha