Congradulations to Jennifer and Michael on their wedding day. May the joys you share today be the beginning of a lifetime of great happiness and fulfillment!

Jennifer Elizabeth MacLean and Michael Dawe were married Friday at the Blithewold Mansion, Gardens and Arboretum in Bristol, R.I. Ken Rolston, a Universal Life minister, officiated.

The bride, 38, and bridegroom, 31, both work in the video game industry, in Providence, R.I. She is the chief executive of 38 Studios, and he is a senior programmer at Big Huge Games.

The bride graduated from Johns Hopkins and received an M.B.A. from Columbia. She is a daughter of Kenneth D. Nadolny of Millersville, Md., and the late Patricia Ann Nadolny.

The bridegroom graduated cum laude from Rensselaer Polytechnic Institute and received a master’s degree in computer science from DigiPen Institute of Technology in Redmond, Wash. He is the son of Kathleen T. Dawe and Stanley P. Dawe of Sunset Beach, N.C.

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Great video showing more of the amazing world of Amalur!

Gamasutra reports that 38 Studios has joined the Entertainment Software Association.

Curt Schilling-founded Kingdoms of Amalur house 38 Studios and King’s Bounty: Legions publisher Nival have joined U.S. game industry trade body the Entertainment Software Association, the organization said Monday.

The addition of the two studios brings the total number of ESA member companies to 33. “We look forward to working with these companies as we further our mission to fight piracy, protect the First Amendment liberties of video games, and position our industry for future growth,” said ESA president and CEO Michael Gallagher in a statement.

38 Studios is headquarted in Providence, Rhode Island, and is currently at work on a fantasy-themed MMORPG, codenamed Copernicus.

Its subsidiary studio, Big Huge Games from Baltimore, is developing a fantasy RPG set in the same universe as Copernicus, called Kingdoms of Amalur: Reckoning. 38 Studios was founded in 2006 by former Red Sox star pitcher Curt Schilling.

The 200-person Nival has three development studios with a concentration on strategy games. The company was founded in 1996 and is behind games including Blitzkrieg, Silent Storm and Etherlords. Nival will also be publishing and co-developing with KranX the turn-based strategy game King’s Bounty: Legions.

“We felt it was an important step in our expansion into North America to include joining the ESA,” said David D. Christensen, general manager of Nival’s North American office. Nival is headquartered in Moscow.

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For those of you thinking of not pre-ordering the award-winning Kingdoms of Amalur: Reckoning you might just want to rethink that decision with the release of this exciting news and offer!

RPG Players to Benefit from Mighty Exclusive Armor,
Dynamic Weapons and Fate-Altering Treasure Hunter Packs

BALTIMORE, MD – SEPTEMBER 15, 2011 – Welcome to the world of Amalur! Electronic Arts Inc. (NASDAQ:ERTS), 38 Studios LLC and Big Huge Games today revealed the in-game bonus items that players will receive when they pre-order* the epic role-playing game, Kingdoms of Amalur: Reckoning™. In this unique game, players can choose their own destinies by customizing their characters through a wide array of varied skills and abilities. Armed with the exclusive Armor, Weapons and Treasure Hunter packs, players can help shape their destiny even further.

· The Destinies Choice Pack: Offers a unique “Twist of Fate” card to enhance the beginning of your gameplay experience, the Compass of Fate and three unique armor sets. Each armor set is tailored to a specific class which players will define and redefine during their time in Amalur.

· The Fate-Touched Weapons Pack: Players can enter battle as fully prepared as ever with an arsenal of rare Fate-Touched weapons including a longbow, hammer, staff, faeblades, daggers, scepter, chakrams, longsword and greatsword. The weapons will help satisfy every player’s combat style with Reckoning’s on-the-fly weapon swapping in combat to take down even the most dreadful of foes.

· The Ultimate Treasure Hunter Pack: For treasure hunters who will dive into every nook and cranny in the world of Amalur, the Dowsing Rod will seek out all reagents for concocting potions on your in-game map. A worthy companion tool for any adventurer, the Dowsing Rod will help players get the most out of their alchemy skill.

Participating retailers may vary. For more information on pre-order item availability and retailers, please visit www.reckoningthegame.com.

Set in an entirely new universe crafted by New York Times best-selling author R. A. Salvatore, Kingdoms of Amalur: Reckoning is brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane. With a sprawling explorable world and deep RPG gameplay at its core, Kingdoms of Amalur: Reckoning adds a new level of intense action combat to the genre and a one-of-a-kind advancement system as players unfold and evolve their destiny through constant character customization. Kingdoms of Amalur: Reckoning is being created under the leadership of Ken Rolston, lead designer of the critically acclaimed open-world RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Just incase you can’t get enough of Reckoning, here is a great demo of the game!

Kingdoms of Amalur: Reckoning and Ken Rolston made a big impression at EA’s Gamescom 2011 press briefing.

We finally have an official release date for Reckoning! Along with the announcment from Gamescom comes a new trailer. Check it out!

Todd gives us the straight goods on Kingdoms of Amalur: Reckoning and his involvement with 38 Studios. Great interview!

Great interview with Adam Sessler.

“This is not RPG-lite. This is about as deep and rich as you can get.” — Adam Sessler, G4TV

38 Studios’ Curt Schilling and Mark Nelson join Adam Sessler to go hands-on with Kingdoms of Amalur: Reckoning™, the open-world RPG that blends in hardcore fighting, and talk about the innovative Destiny System.

Lots of great feedback from E3 including this article from Tom Goldman for the Escapist!

Kingdoms of Amalur: Reckoning shoves everything you love about the best RPGs into one package.

I was very impressed by the first look that 38 Studios gave us at Kingdoms of Amalur: Reckoning, its massive RPG developed with the help of Ken Rolston, R.A. Salvatore, Todd McFarlane, Curt Schilling, and Big Huge Games. At E3, 38 Studios actually impressed me even more with gameplay specifics that show the breadth players will experience on their runs (plural) through the game.

In Reckoning, players awaken on the top of a pile of bodies. Everyone in Reckoning’s world has a destiny, but because you were revived by a magical invention called the Well of Souls you forge your own. Players choose from four different races at the beginning of the game. You’ll be able to fully customize the look of your character with all of the expected alterations, such as piercings, tattoos, ears, hair, face, mouth, nose, and all other associated human body parts and decorations.

Reckoning features 5 environmental zones each with their own unique looks, 125 dungeons, 4 giant towns, and plenty of villages in between. Our controlled demo started in a village with the player walking up to a guard and trying to pickpocket him. We got caught, and were accosted by a guard to either pay a fine, go to jail, or fight. Very Oblivion.

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