Before I get to this story I just wanted to say that we all stand on the eve of the birth of a new IP. I had wanted that birth to be the MMO that 38 Studios had originally start out to create and instead it will be Reckoning in just over 2 weeks time. It’s been fun to champion 38 Studios when there was so much doubt but after seeing and getting to play Reckoning at BHG I knew this was going to be a big hit. EA has been going all out and the marketing machine was in full spin and it simply became a bit much to stay on top of it all. With the confidence that Reckoning would be a big hit I decided to sit back, relax and wait because I knew once it has been lauched then we would finally start to hear more about the MMO world that the team at 38 Studios has been working on for all these years.

This article by R A Salvatore does a fantastic job of explaining it all, of how the world of Amalur came to be and how it changed to be more then just the MMO. As a fan its my hope that soon we will know and experience both the world of Reckoning from the team at BHG and the MMO world 38 Studios has been working on since the company was founded. Exciting days lay ahead my friends, exciting days indeed!

The following article is written by fantasy author R A Salvatore on his work on the Kingdoms of Amalur games:

World-building is, mostly, an exercise in philosophy and logic.

Every culture has creation and destruction myths; building a world means exploring these and, perhaps, determining if one of them might actually be true.

In any case, these myths, or religions, are often shaped by the environment, both political and physical, and they, in turn help shape cultures.

Mark Twain once noted that history doesn’t repeat itself, but it sure rhymes. If you study history, you see the truth of that. Cultures follow a pattern, human needs demand certain systems, and there is a beautiful symmetry to be found in putting one culture beside another.

So take our own human history viewed through an honest prism. Now turn that prism just a bit to the side — for example, pretend that one of the more primitive creation-destruction myths is actually true (consider the 2012 Mayan craze currently hitting pop culture). In this skewed vision, add in elements to fit the new “truth” of history, the way Dan Brown did in The DaVinci Code, (and many others did before him) and you’ll find yourself amazed at how well those elements “fit” into the question of what really happened versus what we know from textbooks.

This is the secret of world-building, whether you’re recreating or reinterpreting our world history, or creating an entirely new entity. And a second secret: it’s a blast. I mean that. You are, in effect, concocting a gigantic conspiracy theory, and admit it or not, people love conspiracy theories.

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Gamasutra reports that 38 Studios has joined the Entertainment Software Association.

Curt Schilling-founded Kingdoms of Amalur house 38 Studios and King’s Bounty: Legions publisher Nival have joined U.S. game industry trade body the Entertainment Software Association, the organization said Monday.

The addition of the two studios brings the total number of ESA member companies to 33. “We look forward to working with these companies as we further our mission to fight piracy, protect the First Amendment liberties of video games, and position our industry for future growth,” said ESA president and CEO Michael Gallagher in a statement.

38 Studios is headquarted in Providence, Rhode Island, and is currently at work on a fantasy-themed MMORPG, codenamed Copernicus.

Its subsidiary studio, Big Huge Games from Baltimore, is developing a fantasy RPG set in the same universe as Copernicus, called Kingdoms of Amalur: Reckoning. 38 Studios was founded in 2006 by former Red Sox star pitcher Curt Schilling.

The 200-person Nival has three development studios with a concentration on strategy games. The company was founded in 1996 and is behind games including Blitzkrieg, Silent Storm and Etherlords. Nival will also be publishing and co-developing with KranX the turn-based strategy game King’s Bounty: Legions.

“We felt it was an important step in our expansion into North America to include joining the ESA,” said David D. Christensen, general manager of Nival’s North American office. Nival is headquartered in Moscow.

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While this is from GDC its just been released from Game reactor and includes the latest footage of Reckoning as well as discussion on the MMO also in developement by 38 Studios. Definately worth watching!

Here is Gamespot’s interview from GDC that I missed.

Interesting article from someone looking for insight about 38 Studio’s MMORPG code named “Copernicus” which is set in the same world as Reckoning.

Recently, I had the change to travel to Baltimore to visit the Big Huge Games studio where they were revealing Kingdoms of Amalur: Reckoning, the single player RPG predecessor to the highly anticipated 38 Studios MMO to the press for the first time.

As a general gamer, I was interested to see this new RPG and learn about its specific features. As the Managing Editor at MMORPG.com, however, I was more interested in learning what Kingdoms of Amalur: Reckoning could tell us about the highly anticipated “Copernicus” MMO, set in the same game world as this new RPG.

For those of you who may have been living under a rock for the last few years, 38 Studios is the company founded by World Series winning baseball pitcher Curt Schilling who is himself a distinctly hardcore gamer. Also on staff are Todd McFarlane, best known as the creator of Spawn and R.A. Salvatore, renowned fantasy author.

Ever since the studio’s announcement, back when they were known as Green Monster Games, people have been wondering what fingerprints these visionaries might leave on the MMO that they were going to produce. Reckoning provides us the first chance to get an idea of what those fingerprints might be when it comes to the upcoming (and still unnamed) MMO.

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Curt talks about the move to the new office in Rhode Island and their up and coming MMO and RPG.

It’s been nearly half a year since the deal was signed, but 38 Studios head Curt Schilling tells us that his company’s “150 – 160″ employees are already in the process of moving to Rhode Island. That includes full relocation for everyone involved (read: selling that dream Boston house for a cottage in Quahog), though the company’s own website still reflects 38′s original address. Surprisingly, he says morale hasn’t been affected negatively.

“The team is incredibly excited. It’s our building! We have all six floors — it’s our studio and we’re alone. It’s our space,” Schilling explained to us this afternoon at a San Francisco club-turned-EA event. “Gavin — the studio GM — and I, we really took a Disney approach,” he said. “There’s no detail too small for us in the new studio to make it a place where people walk in and say, ‘I wanna work there.’” At the time, he wouldn’t say much about what exactly the happy folks inside his company’s new digs are making.

While keeping light on details, Schilling — fittingly — compared the game’s development to his last profession: baseball. “If it were a baseball game, we’d be in the fifth inning maybe?” he posited, staying intentionally vague while a PR overseer eyeballed him. He did admit that we’d be hearing more about both Reckoning and the still unannounced MMO in the coming months.

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As reported previously Jen MacLean was invited to speak at the Providence Geek Dinner in December. Here is a video interview with Jen from the event.

38 Studio’s CEO Jennifer MacLean was invited to speak at the Monthly Providence Geeks meeting on Wednesday. Check it out!

PROVIDENCE – “I’ve always considered myself a geek, ever since I was … 7 years old with my Atari 2600 and really thick glasses; I was pretty much classic nerd,” said Jennifer MacLean, CEO of 38 Studios, to a packed crowd at AS220 during the monthly Providence Geeks meet-up on Wednesday.

During her speech to the local tech community, MacLean quickly broke the ice about the “infamous” $75 million loan guarantee deal from the R.I. Economic Development Corporation, saying that the company wanted to make sure that the move to Providence would make sense.

“And we didn’t have to look very far,” she said, noting that about 25 percent of the company’s art department are RISD graduates. “The quality of those students has been phenomenal. They go toe-to-toe with the best artists in the world. It was obvious that there was a huge local talent pool here that we could tap.”

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Curt Schilling was asked to speak at an awards dinner sponsored by the Providence Business News in Rhode Island. He promised the audience that 38 Studios was on it’s way to becoming a multibillion dollar enterprise in Rhode Island. Now I know Curt has always had a big vision for 38 Studios but man that’s a very bold statement to be making. Either Curt has been drinking his own kool-aid or the company is sitting on the next big thing in MMO’s. Now the fact that 38 Studios has been so tight lipped about it’s MMORPG code named “Copernicus” compared to other companies, I am leaning towards the later. What do you think?

PROVIDENCE –– Former Red Sox pitcher Curt Schilling promised Thursday that his video-game company, 38 Studios LLC, was on its way to becoming a multibillion-dollar enterprise in Rhode Island. “That’s world-changing money,” he said at the Providence Marriott.

Schilling, wearing suit and tie, spoke briefly at an awards dinner sponsored by the Providence Business News. It was the first time he has spoken publicly to a Rhode Island audience about his business since the state approved a $75-million loan guarantee to lure 38 Studios from Maynard, Mass., to Providence.

“I don’t have a personality that would allow me to retire,” said Schilling, explaining why he started 38 Studios.

He said he’s been to the World Series as a pitcher four times, three times on the winning team. “At the core of those four teams, it’s no different from the core of a great business, because it’s all about people,” he said.

Now, he said, he employs 230 people in Massachusetts and Maryland. “I revel in the little things it takes to run a company,” he said.

But bringing his company to Rhode Island has been accompanied by controversy.

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Tracey John got the chance to interview Curt Schilling at New York Comic Con and asks some really great questions about the MMO 38 Studios has been working on since it was founded 4 years ago. If you your interested in the MMO then you need to read this!

As a legendary Major League Baseball pitcher, Curt Schilling was, for a time, the best in his field. But that time has passed, and Schilling has now traded the mound for a mouse in his new career as the founder of game developer 38 Studios. With a fighting drive to be number one, can Schilling transform 38 Studios into the best game-maker on the planet?

“(Blizzard is) the best in the world at what they do right now, but nobody stays number one forever,” Schilling said during an interview recently at New York Comic Con. “And I want to be the number one leading game publisher in the world. Whether that happens two years or 10 years from now, that’s the goal.”

Although 38 Studios’ first game will be a multi-platform single-player RPG called Kingdoms of Amalur: Reckoning, the company is also working on a massively multiplayer online game currently codenamed “Copernicus.” Armed with famed fantasy novelist R.A. Salvatore, Spawn creator Todd McFarlane and developers who’ve worked on EverQuest, World of Warcraft, Dark Age of Camelot and Ultima Online, Schilling thinks 38 Studios has got what it takes to be on top.

We asked Schilling more about his history in gaming, why some MMO developers are “full of crap,” and how Blizzard can’t stay number one forever.

Read on for the full interview.

UGO: Why put out an MMO?

Curt Schilling: Um, I’m stupid? (laughs) I don’t know. It’s what I love. It’s the reason I got into the industry. I think it’s the genre in the industry that I — air quotes — know best, and it’s probably the sweet spot of the talent we put into the studios. (The developers) have been on every major MMO from Ultima Online. They’ve made mistakes, and they’ve done great things so I think it’s probably our strength.

UGO: And you personally have played every major MMO since Ultima Online?

Schilling: Oh I have, yeah. I go way back. I started on Ultima Online but my first hardcore game passion was EverQuest. I lost many years of my life in Norath. EverQuest and EverQuest II were the kind of games that sold me on what I thought I wanted to do after I was done playing (baseball).

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