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<channel>
	<title>38 Gamers &#187; Mark Nelson</title>
	<atom:link href="http://www.38gamers.com/tag/mark-nelson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.38gamers.com</link>
	<description>A 38 Studios Fan Site Dedicated To Providing All The Latest News</description>
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		<title>G4TV &#8211; Kingdoms of Amalur: Reckoning E3 Gameplay Demo</title>
		<link>http://www.38gamers.com/g4tv-kingdoms-of-amalur-reckoning-e3-gameplay-demo/</link>
		<comments>http://www.38gamers.com/g4tv-kingdoms-of-amalur-reckoning-e3-gameplay-demo/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 23:36:55 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Curt Schilling]]></category>
		<category><![CDATA[Mark Nelson]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=2064</guid>
		<description><![CDATA[Great interview with Adam Sessler. &#8220;This is not RPG-lite. This is about as deep and rich as you can get.&#8221; — Adam Sessler, G4TV 38 Studios&#8217; Curt Schilling and Mark Nelson join Adam Sessler to go hands-on with Kingdoms of Amalur: Reckoning™, the open-world RPG that blends in hardcore fighting, and talk about the innovative <a href='http://www.38gamers.com/g4tv-kingdoms-of-amalur-reckoning-e3-gameplay-demo/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Great interview with Adam Sessler.</p>
<blockquote><p>&#8220;This is not RPG-lite. This is about as deep and rich as you can get.&#8221; — Adam Sessler, G4TV</p>
<p>38 Studios&#8217; Curt Schilling and Mark Nelson join Adam Sessler to go hands-on with Kingdoms of Amalur: Reckoning™, the open-world RPG that blends in hardcore fighting, and talk about the innovative Destiny System.</p>
<p><object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg53616"><param name="movie" value="http://www.g4tv.com/lv3/53616" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/53616" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object>
<div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://www.g4tv.com/games/ps3/index" style="color:#FF9B00;" target="_blank">PS3 Games</a> &#8211; <a href="http://www.g4tv.com/e32011" style="color:#FF9B00;" target="_blank">E3 2011</a> &#8211; <a href="http://www.g4tv.com/games/xbox-360/64296/kingdoms-of-amalur-reckoning" style="color:#FF9B00;" target="_blank">Kingdoms of Amalur: Reckoning</a></div>
</blockquote>
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		</item>
		<item>
		<title>Kingdoms of Amalur: Reckoning Showcased in EU</title>
		<link>http://www.38gamers.com/kingdoms-of-amalur-reckoning-showcased-in-eu/</link>
		<comments>http://www.38gamers.com/kingdoms-of-amalur-reckoning-showcased-in-eu/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 00:52:20 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Ken Rolston]]></category>
		<category><![CDATA[Mark Nelson]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=1783</guid>
		<description><![CDATA[Ken Rolston and Mark Nelson show off Reckoning at the Louise Blouin Foundation in London. Kingdoms of Amalur: Reckoning™ executive design director Ken Rolston and creative director Mark Nelson jumped across the pond this week to unveil Reckoning to international media outlets. Over 200 media representatives from countries including France, Spain, Germany, and Australia gathered <a href='http://www.38gamers.com/kingdoms-of-amalur-reckoning-showcased-in-eu/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Ken Rolston and Mark Nelson show off Reckoning at the Louise Blouin Foundation in London.</p>
<div id="attachment_1784" class="wp-caption alignleft" style="width: 310px"><img src="http://www.38gamers.com/wp-content/uploads/2011/04/OlafStreetRender.jpg" alt="" title="" width="300" height="229" class="size-full wp-image-1784" /><p class="wp-caption-text">The Louise Blouin Foundation </p></div>
<blockquote><p>Kingdoms of Amalur: Reckoning™ executive design director Ken Rolston and creative director Mark Nelson jumped across the pond this week to unveil Reckoning to international media outlets. Over 200 media representatives from countries including France, Spain, Germany, and Australia gathered at The Louise Blouin Foundation in the Notting Hill section of London to get their first peek at Reckoning.</p>
<p>Ken and Mark dove deep into Reckoning, showing off the amazing environments and thrilling gameplay that only scratches the surface of what the game has to offer. Keep an eye out for more news from the road next week &#8212; you never know what will be revealed!</p>
<p>[ <a href="http://38studios.com/news/road-eu-showcase" target="_blank">Source</a> ]</p>
</blockquote>
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		<title>Kingdoms of Amalur: Reckoning Interview with Mark Nelson</title>
		<link>http://www.38gamers.com/kingdoms-of-amalur-reckoning-interview-with-mark-nelson/</link>
		<comments>http://www.38gamers.com/kingdoms-of-amalur-reckoning-interview-with-mark-nelson/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 18:26:26 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Mark Nelson]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=1467</guid>
		<description><![CDATA[Found this video interview with host Diane Knudsen of The Take on Comics and Mark Nelson from the NYCC 2010. Mark is one of the Senior Designers at Big Huge Games working on Reckoning. Marks previous experience prior to coming to Big Huge Games was working at Bethesda Softworks where he was a game designer <a href='http://www.38gamers.com/kingdoms-of-amalur-reckoning-interview-with-mark-nelson/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Found this video interview with host Diane Knudsen of The Take on Comics and Mark Nelson from the NYCC 2010.  Mark is one of the Senior Designers at Big Huge Games working on Reckoning.  Marks previous experience prior to coming to Big Huge Games was working at Bethesda Softworks where he was a game designer on The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.  He also was the Lead Designer on the Shivering Isles expansion. </p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="600" height="367" src="http://www.youtube.com/embed/PLUa3GcI3w0?rel=0" frameborder="0"></iframe></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Escapist: Melding Story with Mechanics: The Secret of Amalur</title>
		<link>http://www.38gamers.com/escapist-melding-story-with-mechanics-the-secret-of-amalur/</link>
		<comments>http://www.38gamers.com/escapist-melding-story-with-mechanics-the-secret-of-amalur/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 23:55:36 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Curt Schilling]]></category>
		<category><![CDATA[Ken Rolston]]></category>
		<category><![CDATA[Mark Nelson]]></category>
		<category><![CDATA[R.A. Salvatore]]></category>
		<category><![CDATA[Todd McFarlane]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=693</guid>
		<description><![CDATA[Nice write up from Escapist magazine that gives a good summary of everything. Definately a good read! The plan is an ambitious one. An all-star baseball player and videogame geek assembles a crack team to create a blockbuster MMOG that plans to rival anything that Blizzard, SOE or Cryptic has to offer. Schilling&#8217;s 38 Studios <a href='http://www.38gamers.com/escapist-melding-story-with-mechanics-the-secret-of-amalur/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Nice write up from Escapist magazine that gives a good summary of everything.  Definately a good read!</p>
<p><img src="http://www.38gamers.com/wp-content/uploads/2010/08/67977.jpg" alt="" title="67977" width="350" height="219" class="alignright size-full wp-image-694" /></p>
<blockquote><p>
The plan is an ambitious one. An all-star baseball player and videogame geek assembles a crack team to create a blockbuster MMOG that plans to rival anything that Blizzard, SOE or Cryptic has to offer. Schilling&#8217;s 38 Studios purchased veteran design house, Big Huge Games, to make a single-player RPG as a prelude to the big MMOG project. Kingdoms of Amalur: Reckoning is slated for a Fall 2011 release, and EA has signed on to publish it and help with marketing. That machine began down in San Diego Comic Con and continued at Gen Con this past weekend in Indianapolis. Through it all, the one constant has been the desire to create a living, breathing world that aims to have story consequences for one of the most glaringly unrealistic mechanics in most games; the fact that you can die and come back to life is explained in Amalur by something called the &#8220;Well of Souls&#8221;. But I&#8217;m getting ahead of myself.</p>
<p>I&#8217;m not easily star-struck. But when I met with Curt Schilling, R. A. Salvatore and Mark Nelson from Big Huge Games at Comic Con, I realized that this was group of guys that I admire for very different reasons. R. A. Salvatore is arguably the most successful fantasist of our generation, with a slew of New York Times bestsellers starring the iconic Drizzt Do&#8217;Urden. Curt Schilling was the hero of my favorite baseball team as they slew the Yankee dragon in 2004, all while being a huge Everquest gamer. And Mark Nelson, even though his name isn&#8217;t instantly recognizable, is responsible for one of the greatest CRPGs of this decade, Oblivion. All three of these gentlemen are at the top of their game. How the hell does this collaboration work?</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/interviews/7957-Melding-Story-with-Mechanics-The-Secret-of-Amalur" target="_blank">Read more&#8230;</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameProVideos: Kingdoms of Amalur: Reckoning &#8211; Developer Interview</title>
		<link>http://www.38gamers.com/gameprovideos-kingdoms-of-amalur-reckoning-developer-interview/</link>
		<comments>http://www.38gamers.com/gameprovideos-kingdoms-of-amalur-reckoning-developer-interview/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 05:17:40 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Curt Schilling]]></category>
		<category><![CDATA[Mark Nelson]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=535</guid>
		<description><![CDATA[Great interview with Curt Schilling and Lead Designer Mark Nelson.]]></description>
			<content:encoded><![CDATA[<p>Great interview with Curt Schilling and Lead Designer Mark Nelson.</p>
<p><object width="600" height="338"><param name="movie" value="http://www.youtube.com/v/jw5m6L0nrtE&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jw5m6L0nrtE&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="338"></embed></object></p>
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		</item>
		<item>
		<title>GamerLive TV: Comic Con: Mark Nelson Talks About Kingdoms of Amalur: Reckoning</title>
		<link>http://www.38gamers.com/comic-con-mark-nelson-talks-about-kingdoms-of-amalur-reckoning-with-gamerlive-tv/</link>
		<comments>http://www.38gamers.com/comic-con-mark-nelson-talks-about-kingdoms-of-amalur-reckoning-with-gamerlive-tv/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:59:47 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Mark Nelson]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=530</guid>
		<description><![CDATA[Video Interview with Lead Designer Mark Nelson.]]></description>
			<content:encoded><![CDATA[<p>Video Interview with Lead Designer Mark Nelson.  </p>
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		<title>Interview: Curt Schilling Talks 38 Studios&#8217; &#8220;Kingdoms of Amalur: Reckoning&#8221;</title>
		<link>http://www.38gamers.com/interview-curt-schilling-talks-38-studios-kingdoms-of-amalur-reckoning/</link>
		<comments>http://www.38gamers.com/interview-curt-schilling-talks-38-studios-kingdoms-of-amalur-reckoning/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 21:27:01 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Curt Schilling]]></category>
		<category><![CDATA[Mark Nelson]]></category>
		<category><![CDATA[R.A. Salvatore]]></category>
		<category><![CDATA[Todd McFarlane]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=494</guid>
		<description><![CDATA[Ran across this great interview by Evan Narcisse at Techland with a lot of great info, especially the below quote. Do you see it competitive? Do you see it as additive? Curt Schilling: Yes, we compete against everyone. I want to be the best in the world. I want us to be the best in <a href='http://www.38gamers.com/interview-curt-schilling-talks-38-studios-kingdoms-of-amalur-reckoning/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Ran across this great interview by Evan Narcisse at Techland with a lot of great info, especially the below quote.</p>
<p><img alt="" src="http://timenerdworld.files.wordpress.com/2010/07/586_kingdoms_of_amalur_curt_schilling.jpg" class="aligncenter" width="586" height="329" /></p>
<blockquote><p><strong>Do you see it competitive? Do you see it as additive?</strong></p>
<p><strong>Curt Schilling:</strong> Yes, we compete against everyone. I want to be the best in the world. I want us to be the best in the world. However, BioWare is 110% an asset. We have been able to have Greg and Ray and the guys at BioWare in to talk and confer and give advice. I would tell you, they are the best in the world at that genre right now. Hands down! And that&#8217;s not to slight anybody else, they are just great at what they do. That&#8217;s absolutely a value-add for us. Through the EAP partnership, we have them for whatever and they have us as well. To get their sign off, to have them come in and say, you know what, this is pretty bad-ass. That&#8217;s another one of those rubber stamps that tells us that we aren&#8217;t lying to ourselves.</p>
<p><strong>Mark Nelson:</strong> These are complementary games. I mean, even though they are in the same genre, like &#8216;Dragon Age&#8217;. Ray and Greg are our friends. They have come in and they have looked at our stuff and they have provided valuable advice. They are geniuses at what they do, but obviously it&#8217;s a very different focus for the games.</p>
<p><a href="http://techland.com/2010/07/21/interview-curt-schilling-talks-38-studios-first-game-kingdoms-of-amalur-reckoning" target="_blank">Read more:</a> </p></blockquote>
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		<title>Interview with Mark Nelson and Curt Schillings on Kingdoms of Amalur: Reckoning</title>
		<link>http://www.38gamers.com/interview-with-mark-nelson-and-curt-schillings-on-kingdoms-of-amalur-reckoning/</link>
		<comments>http://www.38gamers.com/interview-with-mark-nelson-and-curt-schillings-on-kingdoms-of-amalur-reckoning/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:13:00 +0000</pubDate>
		<dc:creator>Vanguard</dc:creator>
				<category><![CDATA[38 Studio News]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Curt Schilling]]></category>
		<category><![CDATA[Mark Nelson]]></category>

		<guid isPermaLink="false">http://www.38gamers.com/?p=468</guid>
		<description><![CDATA[Found this interesting video from Inside Gaming Plus interviewing Mark Nelson and Curt Schillings at the San Diego Comic-Con. For those of you who may not know, Mark&#8217;s game design credits include the award winning The Elder Scrolls IV: Oblivion.]]></description>
			<content:encoded><![CDATA[<p>Found this interesting video from Inside Gaming Plus interviewing Mark Nelson and Curt Schillings at the San Diego Comic-Con.  For those of you who may not know, Mark&#8217;s game design credits include the award winning The Elder Scrolls IV: Oblivion.  </p>
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